MINEBUDDY
The handbook

The handbook

Battle ready

Types, natures, IVs and EVs — how to build a team that wins fights instead of decorating your party screen.

Battling7 min read

You can get surprisingly far with six overleveled favorites. Then you hit your first den boss, or another trainer, and discover the difference between a collection and a team.

Type coverage beats raw levels

The type chart is the whole game. A team of six water types is six free wins for one lucky grass trainer. When you build a party, aim for:

  • No shared double-weakness. If three of your six fold to the same move type, that's a structural problem.
  • Coverage moves. A Pokémon doesn't have to be a type to carry a move of it. An ice move on a water type handles the dragons that wall you.
  • One pivot. Something bulky that can switch into hits you didn't predict and live.

Natures: the free 10%

Every Pokémon has a nature that raises one stat 10% and lowers another. It's set at catch time and visible on the summary screen. For anything you plan to invest in:

  • Physical attackers want Adamant (+Atk / −SpA)
  • Special attackers want Modest (+SpA / −Atk)
  • Fast sweepers want Jolly or Timid (+Spe)

A wrong-natured Pokémon isn't garbage — but when you're hunting a species you intend to keep, it's worth catching a few and keeping the best spread.

IVs: the genetics

Individual Values are 0–31 rolls per stat, fixed at catch time. Two catches of the same species can differ by real margins at high levels. You can't change a wild Pokémon's IVs, but you can:

  • Breed selectively — offspring inherit IVs from parents, so good lines compound.
  • Use bottle-cap style training items from late-game content to max specific stats.

Don't obsess over IVs while leveling your first team. They matter at the competitive end, not on the road there.

EVs: the training

Effort Values are earned from battles — each species defeated grants specific EV points, up to a cap. In practice:

  • A stat can hold 252 EVs (≈63 extra points at level 100); your total cap is 510.
  • Standard spreads put 252 in two stats and the remainder elsewhere — usually attack + speed, or HP + a defense.
  • Vitamins and feathers buy EVs directly if grinding bores you. They're a common market listing.

The den-boss checklist

Before diving into a red-glow den: party healed, one status move, one pivot, coverage for the boss's type, and at least one teammate faster than it. Bosses telegraph their type from the den's surroundings — read the terrain and pack accordingly.

PvP is its own deep pool — the short version is that everything above stops being optional. When you're ready, the arena crowd in Discord runs practice brackets most weekends.

The crew's waiting.

Our Discord is the beach house — event signups, patch notes, and trainers who actually answer questions.

Join the Discord